Cycles of Influence

You run plays.  Plays are run on you.  Here’s how.

Supporting the Taxonomy of Influence Plays are two hand-in-glove methodologies that explain how plays are conceived, introduced and managed in realtime for competitive and collaborative advantage.

Their benefit is to help playmakers hone a strategy, fashion it into set plays, apply those plays to a setting or circumstance, listen and gauge reaction, make another move, leave the scene, or keep managing it.

It’s all part of the process we call play action.

Basic Cycle  Two hand-in-glove methodologies that explain how plays are conceived, introduced and managed in real-time for competitive and collaborative advantage. An ideal system for simulations. The basic cycle is a two-player model that illustrates the ongoing evaluation, planning, simulation and execution of plays between you (the focal plays) and your competitorsa continuous cycle of positioning, re-positioning and de-positioning.

Full Cycle  The multiplayer full cycle, a superset of the basic cycle, includes customers, constituents and collaboratorsa repeating exchange of strategies for mutual and competitive advantage.

For a free printable copy of the Cycles of Influence, please click here.